Two new types of grounds (or terrains) are now implemented in Solarus 1.1, as well as improvements in the detection of the ground.
Now, the ground is correctly detected, including when it gets changed by dynamic tiles (even with moving dynamic tiles). Last but not least, this new detection algorithm works for any coordinates (not only the hero). Therefore, enemies and thrown items can now fall into holes and drown into water or lava!
These improvements and the two new kinds of tiles were demanded for a long time. I hope you will enjoy them!