Solarus
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Home
Development
Tutorials
Solarus video tutorial
Generalized NPCs
How to create a quest
Zelda Resource Pack
The Map Editor
Grounds
The Quest tree
The Quest properties
Getting started with Lua scripting
Treasures
How to save the game
Teletransporters
How to scroll between maps of different sizes
Stairs and holes
Organize your code in separate files with require()
How to create a tileset
Map scripts
How to create a sprite
How to display an image
Dialogs with a Non-Playing Character
Generalized NPCs
Movements
Jumpers
Platforms
Switch that triggers a mechanism
Dynamic tiles
Timers
Enemies
Blocks
Invisible walls
Separators
Sensors
Destructible objects
Doors
The HUD
Rupees
Shops
Let's swim
How to make a bridge
Generalized NPCs
Summary
Difference between usual NPCs (somebody) and generalized NPCs (something)
Creating a sign that displays a dialog
Interacting with an NPC from across a counter
Using a map script to change the NPC direction on interaction
Resources
Video made with Solarus 1.5.
Download Solarus
Solarus documentation
How to program in Lua
Legend of Zelda: A Link to the Past resource pack
Useful resources to reproduce this chapter
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18.
Dialogs with a Non-Playing Character
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20.
Movements